Motion & Experience Design — Feb 12, 2025
Lap data, driver telemetry, and crowd energy — unified in real time.
A broadcast-grade web experience for race day. Live telemetry streams feed into animated track maps, sector comparisons, and a social layer that turns passive fans into an active pit wall.
Raw telemetry is noise. Our render pipeline converts 300 data points per second into readable sector cards, tyre-deg curves, and pace deltas — all within a 16ms frame budget.
Fans follow the race, not the screen. Every interaction was designed for peripheral vision — high contrast, large type, state changes under 200ms.
Race start spikes to 8× normal load in under three seconds. Edge-cached static shells with streamed dynamic islands meant we never served a spinner at lights out.
Every millisecond of perceived lag is a fan looking away. We stopped treating performance as a polish pass and made it the foundation.
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